Ice area gives ice skill and ice buff equipment. Themed shops along each way? in a camp with the skill. Mental: 6 OCD + 8 meditative (active, Passive) (wind, water)Īt the start of path you can see your resistance Spiritual: 10 Yin + 9 Yang = 200% (dark, holy)Įntropy: 7 Order + 5 Chaos = 200% (earth, thunder)Įnthalpy: 3 Heat + 4 Cold = 200% (fire, Ice)Įmotional: 11 Sunny + 12 Gloomy (for Buff Debuff) Normal: 1 Physical + magic (seems this is not really a thing, exept TP/MP) M mat, magic, want the default attack to be magic, high varience ![]() Once the fundamental game mechanics are implimented it seems I have a lot of additional content that is unessesary. I'll see how far I get down this list of content. Sam and Joseph are the only helpfull people so far. Will need somebody to playtest it for me. Must feel like a full game dispite the content notincluded in the list below. Or combine to aoe the group with a single damage type.įor the competition this needs to have an hour of gameplay, I suppose either a long run or newgame+ Player must either diversify and maintain a balanced buildĮither coordinate attacks, one opponent at a time Your playstyle, not the other way around.Īctually its not so much a RPG as a turn-based Tower Defence.Īnd not really a tower or defense either. ![]() Whatever is done on sunday will no be playtested, just entered onto Ī proficiency based tower defense RPG, where your skills reflect
0 Comments
Leave a Reply. |